Eight Biography Gallery. Suzukaka Biography Gallery. Three Biography. Tomonori Biography Gallery. Grimwood Huster Biography Gallery. Karenjina Parsett Biography Gallery. Haruka Hayami Biography Gallery. Kana Kirishima Biography. Shinnosuke Fukuda Biography. Spinner Superior Biography Gallery. Tadayuki Isa Biography. Yuki Hayami Biography. Akio Osafune Biography Gallery.
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Souichiro Unomaru Biography Gallery. Sui Amanohokosaka. Touya Kagari Biography Gallery. Yuki Himezuru Biography Gallery. Artillery Biography. Brain Cat Gallery. Kiri Biography Gallery. Mother Biography Gallery. Nobody Biography Gallery. Hearn Biography Gallery. This site is really great! I managed to find characters that I couldn't find anywere else.
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Should you use this in pressure or neutral it can land some quick unexpected hits due to the size of the hit boxes. Learn to catch roll techs after ending combos with A to keep the pressure up and build heat so you can install and use the better version of this move.
Jubei slashes forward up to 5 times. For the 5th swipe, Jubei jumps similarly to the last hit of the regular A. Jubei can vary the amount of Additional Attack slashes that occur during Fissuring Slash, choose between multiple followups that can create mix ups, or cancel to his command air dashes even while grounded to create space or do low to the ground cross ups. Jubei's pressure game here should not be underestimated and you can quickly smother an opponent with fast unpredictable pressure.
While the individual slashes are minus on block, Jubei can easily choose how many swipes to go for and can deter mashing with his other Fissuring Slash followups, conditioning opponents to fear his options from it. If the opponent respects these options and avoids mashing, Jubei can opt to stop doing followups off Install Fissuring Slash's Additional Attacks and then reset pressure entirely!
Also, the hit boxes on this attack are pretty good at covering Jubei due to how low to the ground he gets if you decide to try this attack in neutral. It's especially important to threaten this attack as an air to air due to the quick startup. Also, the higher up you hit someone with the 5th attack, the more chance you can cause them to fly into the corner for the wall bounce, allowing you to land and link a 5B or dash 2B for an easy combo conversion! As a final important use, this can be used to stall in the air by holding upward.
Only the last attack has landing recovery. Jubei jumps while slashing upwards into the air. This move is only available when Immovable Object: Lotus has been activated and functions like a launcher. After this attack, the next attack will always end the rekka sequence. Fissuring Impact cannot cancel into C , j. As Jubei's options after Launch do not offer much mixup potential and are all negative on block, opponents comfortable with Jubei options afterwards might not feel pressured to mash after seeing it.
Jubei uses both of his swords to slash vertically and horizontally at his opponent's feet, knocking them down on hit. It is used often as an ender in combos to set up oki, as special canceling into C saves time that makes up for C 's high startup. Has the potential to fatal counter so it is an option to deter mashing, but outside of install Jubei lacks options to encourage it in the first place.
Still, if the opponent is particularly mash-heavy, or if you feel the opponent is trying to up back out of a long pressure string, delaying this at points they are expected to mash can yield high reward. While a low, as Jubei's overhead options later in strings are a little lacking and B itself is unsafe - though very difficult to punish at further ranges - it is perhaps more suited to ensuring opponents respect Jubei's pressure than it is as a mixup tool.
A as a quick instant overhead. Jubei jumps into the air and slashes overhead in a backwards arc. Generally, without counterhit or a rapid cancel comboing off of this is not possible. However, on hit it can distortion cancel into A , allowing Jubei to both combo and power up off a safe opener.
On block, going for A after leaves a 5 frame gap that many characters cannot exploit. When used close and on a crouching opponent, Jubei can side-switch with the opponent. As this only works when opponents are crouching, this serves no purpose as a crossup but can be useful for positioning. While j. During the upgraded Fissuring Slash, it is an effective tool to stop opponents from trying to mash out of your strings.
When used from Launch it can be delayed long enough to frame trap opponents. When used from Fissuring Slash's Additional Attacks however, it must be immediately canceled into. Demon Fox on the ground can be punished by Instant Blocking and using a 6 frame move, as it is Jubei jumps in a forward arc, slashing in a flurry all around him and ending with a long slash once grounded. Strictly a combo tool due to how unsafe it is. It is a little finnicky however as it is somewhat poor at hitting opponents above Jubei which can cause disastrous whiffs in unexpected situations.
Whiffing and side-switch is generally avoidable by getting into the habit of super jumping into the preceding air chain as j. When done close to the opponent, Jubei's delayed attacks after his jump functions as a crossup.
If done further away however, Jubei is more likely to stay on the same side. As all hits are mids and this move is extremely unsafe, this should be avoided. It is not ideal as a means of approach, but it can catch people off guard and force Jubei's way in. Keep in mind that only the backdash has invuln and that it is quite minus on block and on whiff. Jubei readies his swords behind his back in a cross and slashes rapidly as he front flips in place.
With its lengthy startup and short horizontal range, this serves mostly as combo filler for his more damaging combos though it can be a hard, rewarding callout on delayed mashing as it rewards fatal counter. As the charged version has very long startup and fairly short range, it is unlikely to ever be useful during Jubei's pressure. This move does, however, have a just-frame release property; if you release the C button after charging approximately 30 frames exactly when the ground shakes the recovery of the charged version is lessened to that of the uncharged variant, allowing meterless combos from an unblockable attack!
Offers Jubei some precise horizontal mobility in the air. Can be used before or after a double jump though only one can be used per jump.
Can also be used off of any air normals on hit or block, giving his jump-cancelable normals greater pressure options. Does not grant invulnerability and leaves Jubei in counterhit until completed so j. As moves like 2C and enhanced A leave Jubei airborne on block and hit, they can be reliably canceled for greater pressure j. When the opponent is completely cornered, if they respect Jubei's pressure j.
When j. A key oki Tool for Jubei, used at the end of his combos to force a block so that he can use his powerful mixup tools to continue pressure and keep momentum going. Has a rather bad startup however so using it at neutral is only really helpful at long range to cover an approach, using this up close is often suicide. Due to the superflash ocurring after Jubei teleporting, this should not be used as a way to do a crossup since they'll just block it.
If the opponent commits to a move with lengthy startup this can work to punish them no matter the distance due to its reasonably quick startup and Shiranui mark making it always connect. Jubei's air combo ender of choice leading to decent damage, also can be used as a full screen punish if your opponent is marked and mucking around in the air because of its very fast startup, but this is very risky. Definitely not a move to just throw out at neutral.
Activates Jubei's trademark install. Only activates once per round, and remains active for the rest of the round. Once Lotus is active, Jubei's offense changes greatly. Jubei's Drive explained above changes greatly, and Fissuring Slash becomes a rekka series. During the rekka, Jubei can cancel into all of his specials except for Rising Justice. Already a user? Log In. Login Sign Up Log In.
Action pc game. Report Your email is only visible to moderators. When [Overdrive] is triggered, the Overdrive icon changes into a purple gauge. Because this little guide can't fit everything, we've included all of the archives and other work that our little community Azure Abyss has made at the moment of the time being before its closure.
Thanks to everyone who made their input and helped in the activity of the server and spreading the palette making to the masses! In this little tutorial we'll tell you how to actually use these weird. Before, most of the older palettes had a. With the help of KoviDomi and his awesome mod, BlazBlue Improvement Mod , he was able to make this palette customization thing a bit more simple. So, what do we need? Pretty much just the mod itself and some managing around the folders.
Step 1. Here I'll guide you through some steps on how to apply the custom palette from our guide. SpaceCat 10 Dec am. Can you please add a Link to the English dub mod so people know it exists? The forum mod keeps deleting any mention of the English dub mod by anyone trying to post about it. Kaneco 23 Sep am. Satreas, That last suggestion would be indispensable for me. I would love to get my hands on that. Also would suggest to add the suggestion with a link to where you can get such means to unpack these sound files for others looking for the same answers.
Thanks in advance. Satreas [author] 23 Sep am. Abbreviations listed above are the same as for palette files, so you can use this picture to navigate through BGM files too. XWB files, so you can unpack unknown ones and listen them, which may be helpful for you with writing this list by yourself.
Want to replace some songs, but want to keep the majority of CF's Soundtrack. Would really appreciate it. Claud 14 Feb pm. Zetzel 1 Jan pm. Deseparator 23 Oct, pm.
Fantastic stuff, thanks. Kidney stealer 26 Sep, pm. Satreas [author] 3 Sep, pm. Share to your Steam activity feed.
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