There will be 12 major religions that make up the foundation of faith in the galaxy, possibly with minor variations of them. There will never be more than 12, and here's your chance to define one of those! So drop a note here with a rough outline of what you would like, and how I can reach you on Discord or email, and we will work out the details or you can leave it to me if you prefer. If you are not sure if your idea will fly, reach me on email or Discord and we can discuss it :.
You decide if you want to: Watch in Observer mode Play around freely in Sandbox mode Take control in Emperor mode Compared to the Android version, this version has No ads , Timelapse just press the number keys variable screen size. Empires will: Wage war to conquer more stars Build ships to fight and do other strange things Encounter strange space monsters Venture out on intergalactic quests Research new technology Switch politics between expansion, fortification and more Build powerful or useless artifacts in space Transcend to unimaginable hyperbliss Ultimately they will go away, crushed by a stronger race, victims of internal strife, eaten by space monsters, or some other fate.
More information. You will get access to the following files: galimulator-windowsbit. Exclusive content Support this game at or above a special price point to receive something exclusive. Name a Dynasty! Name an Alliance! Name an Empire! Make a Religion! The next update of Galimulator will add Religions to the game! The feature is still not finished, but it will be something like this: Each empire has a state religion Each star will have one religious majority and perhaps some minorities, they will spread in various ways throughout the galaxy Religions will have different attributes that impact the empires in different ways I am open to suggestions!
Diplomacy between empires is obviously affected by religion Religions may, similarly to empires, have states and phases There will be 12 major religions that make up the foundation of faith in the galaxy, possibly with minor variations of them. If you are not sure if your idea will fly, reach me on email or Discord and we can discuss it : Some rules: Religions must be completely fictional, and may not reference real life religions or people Religions must not reference existing works of fiction though, so no, no Jedi is possible.
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Galimulator screenshots:. Size: Mb. But if they are both starting out with a lot of room, then obviously the expanding empire will grow much faster and probably even out-research the fortifyer and then quickly kill it. It's often an interesting fight. This simply indicates that the empire has had enough for some reason. It has lost the collective will to do anything useful.
Maybe they are simply lazy after dominating the galaxy for hundreds of years, or maybe they are busy filing paperwork in an explosive bureaucratic nightmare. They do not research, and in fact they may lose technology maybe the priesthood decide they don't like it. They also blow up artifacts left by ancient civilizations or themselves.
An empire may bounce back from this to fortify or expand, but they typically find that the galaxy is now filled with lots of small upstart empires that have eaten up most of their territory while they were on vacation.
Oh, and those upstarts still remember how to build plasma guns Have you seen the blueprints for them lately? Well something is clearly going wrong now. Perhaps some scandal in the court has outraged the plebians to rise, or maybe it was the construction of that gigantic lunar monument with tax payer money that tipped people over the edge.
In any case, every single star in the empire is now at grave risk of revoling to try their own hand at interstellar management. Those stars still loyal will bravely fight to get the empire back, but unless the prince apologizes for that faux-pas in the sauna, to stabilize the regime, their outlook is grim.
For some reason, they have now decided that they have to rid the galaxy of all life, including themselves. Maybe they got really bored, or maybe it's just a bit of the old fhtagn! They will launch a spectacular attack, boosted by their fanatic beliefs, in an attempt to conquer stars.
But once a star in their empire has become developed, they blow it up Including of course any stars they own when they collapse into this state of mind. So the result is basically that they never have a core in their empire, they simply blow everything up and control only some stars in the front lines that they are continuously trying to expand.
The vacuum left from their scorched space policy creates a great breeding ground for new empires. This can go on for some time, like a wildfire constantly looking for new fresh worlds to conquer and blow up.
Or it can just fizzle out very quickly, but usually it's quite fun to watch. Well family is always the worst, right? Empires who enter this state have simply decided that there'll be no more awkward family dinners or drunk cousins at weddings.
They all have to go. Blood purgers will wage manic war against those who share a common ancestor with them, though be very reasonable with everyone else.
They get a combat bonus, and are remarkably stable in that they simply want to end their bloodline once and for all. Now, once they are done, and they no longer have any family around, there's not much more for them to do. Maybe they will simply Transcend to celebrate, or maybe they will turn inwards and realize that the blood of most hated enemy still lives Within themselves Wealth in Galimulator represents the amount of resources available to empires and stars.
It's important to note that it does not represent personal wealth of the citizens in the empire, they may be brutally oppressed and have no money at all, but that doesn't mean that the ruling class can't afford to build that new temple.
Wealth in this game is primarily created by Trade ships. Trade ships move around in the galaxy, from one interesting place to another. Every star they touch in between receives some wealth, and once they reach their end goal that star receives a lot of wealth. Traders will prefer to target these kinds of stars: Stars with special goods Stars with Artifacts Capitals of empires Developed fortified stars Wealthy stars.
You also receive some wealth if your neighbour star is wealthy, and correspondingly lose some, if you neighbour is poor. Wealth is consumed all the time, by a rate that is proportional to how wealthy a star is. In other words, rich stars spend more money than poor stars.
This means that stars need a steady income of wealth to stay wealthy. So if that artifact is destroyed, then maybe in the long run that star will lose its income. Stars have an inherent wealth, which is affected by what you have read above. An empire's wealth is simply the average of the wealth of all stars in that empire. This is likely to change quite rapidly as I develop the game, but it is mostly a good thing to be wealthy.
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